<$BlogRSDUrl$> Marcus P. Zillman, M.S., A.M.H.A. Author/Speaker/Consultant
Marcus P. Zillman, M.S., A.M.H.A. Author/Speaker/Consultant
Internet Happenings, Events and Sources


Monday, December 03, 2018  



SuperBetter
https://www.superbetter.com

SuperBetter is a free mobile app and web platform that aims to help build personal resilience by using a video game structure to encourage and reward users for positive behavior; or, in other words, for living "gamefully." Like many video games, SuperBetter uses Power-Ups, Quests, Bad Guys, and Allies to take players on an adventure towards achieving their Epic Win, but in this game each of those represents real-life actions players take to boost their health or moods, progress toward their goals, change bad habits into good, and support friends trying to do the same. Clinical trials conducted by the University of Pennsylvania and The Ohio State University found that SuperBetter has positive effects on its users' resilience and mental health. SuperBetter was created by Jane McGonigal, a game designer with a PhD in Performance Studies from the University of California, Berkeley and Director of Game Research and Development at Institute for the Future. This will be added to Healthcare Resources Subject Tracer™. This will be added to Business Intelligence Resources Subject Tracer™. This will be added to Entrepreneurial Resources Subject Tracer™. This will be added to the tools section of Research Resources Subject Tracer™. Copyright © 2017 Internet Scout Research Group - http://scout.wisc.edu

posted by Marcus Zillman | 3:03 AM
archives
subject tracers™