Abstract:
We argue that the architecture of a codebase is a critical factor that lies at the heart of the open source development process. To support this argument, we define two observable properties of an architecture: (1) its modularity and (2) its option values. Developers can make informed judgments about modularity and option value from early code releases. Their judgments in turn will influence their decisions to work and to contribute their code back to the community. We go on to suggest that the core of the open source development process can be thought of as two linked games played within a codebase architecture. The first game involves the implicit exchange of effort directed at the modules and option values of a codebase; the second is a Prisoners' Dilemma game triggered by the irreducible costs of communicating. The implicit exchange of effort among developers is made possible by the the non-rivalrous nature of the codebase and by the modularity and option values of the codebase's architecture. This exchange creates value for all participants, both workers and free-riders. In contrast, the Prisoners' Dilemma is a problem that must be surmounted if the exchanges are to take place. It can be addressed through a combination of reducing the costs of communication, providing rewards, and encouraging repeated interactions. Finally, the initial design and "opening up" of a codebase can be seen as a rational move by an architect who is seeking to test the environment in hopes of initiating exchanges of effort with other developers.
Paper 2
Authors:
Crowston, Kevin, Annabi, Hala, & Howison, James
Title:
Defining Open Source Software Project Success http://opensource.mit.edu/papers/crowstonannabihowison.pdf Abstract:
Information systems success is one of the most widely used dependent variables in information systems research. In this paper, we identify a range of measures that can be used to assess the success of open source software (OSS) projects. We identify measures based on a review of the literature, a consideration of the OSS development process and an analysis of the opinions of OSS developers. For each measure, we provide examples of how they might be used in a study of OSS development.
Paper 3
Author:
Reagle, Joseph
Title:
Socialization in Open Technical Communities http://reagle.org/joseph/2003/socialization/voluntary.html Abstract:
While many definitions of openness focus on the character and licenses of the software products, relatively few directly address the character of the social organization that develops those products. This essay offers a definition of openness and considers how that characteristic affects the recruitment and socialization of newcomers to such organizations. The relevance of socialization is clear when one consider the growth of on-line communities, and precariousness of membership in voluntary organizations. I then suggest that "forking," a split of the communities, is integral to the definition of openness and a possible vector of communicating social norms between communities, and that a significant difference between open technical communities and some other open/voluntary communities is the internal orientation of status seeking within the community.
Abstract:
It is remarkable to think that even without any interest in finding suitable methods and concepts that would allow complex software systems to evolve and remain manageable, the ever growing open source movement has silently managed to establish highly successful evolution techniques over the last two decades. These concepts represent best practices that could be applied equally to a number of today’s most crucial problems concerning the evolution of complex commercial software systems. In this paper, the authors state and explain some of these principles from the perspective of experienced open source developers, and give the rationale as to why the highly dynamic free software development process, as a whole, is entangled with constantly growing code bases and changing project sizes, and how it deals with these successfully.
posted by Marcus Zillman |
5:20 AM