<$BlogRSDUrl$> Marcus P. Zillman, M.S., A.M.H.A. Author/Speaker/Consultant
Marcus P. Zillman, M.S., A.M.H.A. Author/Speaker/Consultant
Internet Happenings, Events and Sources


Thursday, January 12, 2006  



Computer Animation and Virtual Worlds
http://www3.interscience.wiley.com/cgi-bin/jhome/106562739

With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants. Computer Animation & Virtual Worlds is the first journal to address this global thematic of the Virtual Worlds. This thematic has been subdivided into 6 areas:

* Computer animation
* Embodied agents
* Virtual Environments
* Augmented Reality
* Virtual Life
* Visualization

Computer Animation & Virtual Worlds seeks papers in all fields of Virtual Worlds. Contributions are solicited describing original research results, applications, and experience in the following topics:

Computer Animation

* 2D animation
* Keyframe animation
* Inverse kinematics
* Biomechanics models
* Motion capture and motion retargeting
* Physical-based animation
* Facial and body animation
* Path planning
* Cloth and hair animation
* LOD and impostors
* Real-time rendering

Augmented Reality

* Tracking
* Mobile AR systems
* Virtual Heritage

Embodied Agents

* Perceptual models
* Virtual Sensors
* Interagent communication
* Modelling of groups and crowds
* Conversational agents
* Goal driven behavior
* Interaction with Virtual Humans
* Intelligent virtual actors
* Social behavior
* Emotions and personality
* Autonomous Virtual Human architectures
* Simulation involving Virtual Humans
* Autonomous Virtual Humans in games

Virtual Environments

* Gesture and action recognition
* Haptic interfaces
* Audiospace
* Simulators (flight, car drive etcŠ)
* VR for emergency
* VR for psychiatry
* VR for rehabilitation
* Virtual surgery

Virtual Life

* Plant development and growing
* L-systems
* Artificial animals and animats
* Population generation
* Virtual cities
* Persistent worlds

Visualization

* Medical imaging and reconstruction
* Molecular graphics
* Fluid visualization
* Visualization of physical phenomena
* Volume rendering

posted by Marcus Zillman | 4:15 AM
archives
subject tracers™