<$BlogRSDUrl$> Marcus P. Zillman, M.S., A.M.H.A. Author/Speaker/Consultant
Marcus P. Zillman, M.S., A.M.H.A. Author/Speaker/Consultant
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Monday, January 02, 2006  


Article from D-Lib Magazine

Parallel Worlds: Online Games and Digital Information Services by John Kirriemuir
http://www.dlib.org/dlib/december05/kirriemuir/12kirriemuir.html

Online games possess a number of characteristics similar to those in digital library and other online services. Awareness of these characteristics can provide:

* clues as to how people can and do use online systems.
* inspiration for new or improved methods of providing access to digital information holdings.
* examples of what is technically possible for complex online services with many simultaneous users.

Online games represent the leading technological edge of the entertainment sector. Such games now attract many thousands of players, often collaborating or competing in a lag-free and visually rich environment while simultaneously using an array of data manipulation and online communication tools. The past five years have seen a rapid growth in academic interest in computer and video games, especially online games. Conferences, peer-reviewed journals, bodies and academic organisations such as DiGRA have sprung up and matured. This interest crosses many academic fields, including psychology, economics, sociology, computer science, geography, history, media and cultural studies, and education. This has been added to Games Resources Subject Tracer™ Information Blog.

posted by Marcus Zillman | 4:05 AM
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